AI Insights · Timothy · October 2021
Top Neon Games Apps in the UK Q3 2021
Explore the performance of the top 5 Neon Games applications in the UK for Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 Neon Games applications in the United Kingdom showcased diverse trends in weekly downloads, revenue, and active users. Let's delve into the performance metrics of each app.
Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. saw a steady increase in weekly downloads, starting from approximately 20.8K at the end of June and peaking at 32.3K in mid-August. However, the downloads fluctuated towards the end of September, settling at around 27.2K. Its weekly revenue experienced a gradual decline from $7.4K at the beginning of July to $4.2K by the end of September. The active user base also showed a downward trend, decreasing from 253K in late June to 191K by the end of the quarter.
Geometry Dash Lite by RobTop Games AB maintained a consistent weekly download range, with a notable peak of 35.4K in late July. Weekly revenue hovered around $2.8K during most of the quarter, with minor fluctuations. The app's active users peaked at 451K in early August but saw a gradual decline to 362K by the end of September.
Beatstar by Space Ape Ltd, launched in late June, exhibited significant growth. Weekly downloads surged from 1.1K in late August to 66K by the end of the month, stabilizing around 60K in September. Revenue followed a similar pattern, starting modestly and reaching $72.7K by the end of September. Active users increased sharply from 713 in late August to 83.4K by the end of the quarter.
Rider – Stunt Bike Racing by Ketchapp had stable weekly downloads, with a peak of 21.5K in late August. Revenue remained relatively low, averaging around $150 weekly, with minor fluctuations. The app consistently maintained a high number of active users, peaking at 542K by the end of September.
Beat Racing by Badsnowball Limited showed a gradual decline in weekly downloads, from 16.1K at the end of June to 8.8K by the end of September. Revenue remained steady, averaging around $140 weekly. Active users saw a slight decrease from 24.7K in late June to 18.7K by the end of the quarter.
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